Yasiu Math
1
Collection of mathematic functions that help create game mechanics and procedural tools
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Here is a list of all documented functions with links to the class documentation for each member:
A
C
D
F
G
I
L
N
O
P
R
S
- a -
Abs() :
YasiuMath::Types::Vec3< T >
AbsSum() :
YasiuMath::Types::Vec3< T >
AutoStep() :
UYasiuMathFL_Ballistics
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
- c -
ClipAngleToCycle() :
UYasiuMathFL_Rotation
ConvexHull2D() :
UYasiuMathFL_ConvexHull
Cross() :
YasiuMath::Types::Vec3< T >
- d -
DiscreteStep() :
UYasiuMathFL_Ballistics
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
Dot() :
YasiuMath::Types::Vec3< T >
- f -
fastAngle() :
YasiuMath::Types::Point< T >
FindMinimalRadiusForIntersectingTangentsOnArc() :
UYasiuMathFL_Trigonometry
FindMinimalRadiusForIntersectingTangentsOnArcAsymmetric() :
UYasiuMathFL_Trigonometry
- g -
GetCurrentDouble() :
UPCG_RNG32
,
USquirrel13
GetCurrentInt() :
UPCG_RNG32
,
USquirrel13
GetNextDouble() :
UPCG_RNG32
,
USquirrel13
GetNextInt() :
UPCG_RNG32
,
USquirrel13
GetPosition() :
USquirrel13
GetSeed() :
USquirrel13
GetState() :
UPCG_RNG32
- i -
InitBP() :
UPCG_RNG32
,
USquirrel13
,
USquirrel13_RNGComponent
Intercept_Dynamic() :
UYasiuMathFL_Ballistics
Intercept_Linear() :
UYasiuMathFL_Ballistics
IsNearly0() :
YasiuMath::Types::Vec3< T >
- l -
Length() :
YasiuMath::Types::Vec3< T >
LengthSquared() :
YasiuMath::Types::Vec3< T >
- n -
Normalize() :
YasiuMath::Types::Vec3< T >
NormalizeInPlace() :
YasiuMath::Types::Vec3< T >
- o -
OffsetPosition() :
USquirrel13
operator!=() :
YasiuMath::Types::Vec3< T >
operator<() :
YasiuMath::Types::Vec3< T >
operator==() :
YasiuMath::Types::Vec3< T >
operator>() :
YasiuMath::Types::Vec3< T >
- p -
Predict() :
YasiuMath::Ballistics::ProjectileDynamicState< T >
PredictQuick() :
YasiuMath::Ballistics::ProjectileDynamicState< T >
- r -
RemapDouble() :
UYasiuMathFL_Algebra
RemapFloat() :
UYasiuMathFL_Algebra
RemapVector() :
UYasiuMathFL_Algebra
ResetSeedPos() :
USquirrel13
RNG_0() :
USquirrel13
RNG_1() :
USquirrel13
RNG_2() :
USquirrel13
RNG_3() :
USquirrel13
RNG_4() :
USquirrel13
RNG_5() :
USquirrel13
RotateBoundingBox() :
UYasiuMathFL_Rotation
RotateCamera() :
UYasiuMathFL_Rotation
- s -
Serialize() :
USquirrel13
SetNoiseStream() :
UPCG_RNG32
SetNoiseVariant() :
USquirrel13
SetPosition() :
USquirrel13
SetSeed() :
USquirrel13
SetState() :
UPCG_RNG32
SpreadPointsOnTangentByAngleRadius() :
UYasiuMathFL_Trigonometry
SpreadPointsOnTangentByXY() :
UYasiuMathFL_Trigonometry
Sum() :
YasiuMath::Types::Vec3< T >
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