Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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About Math Library

Overview

A compact Unreal Engine 5.0+ runtime library designed to help create game mechanics, procedural content generation and custom tools.

This library provides essential mathematical utilities that work both at runtime and within the editor, enabling deterministic procedural generation and solve common mathematic problems.


Features

  • Runtime & Editor Compatible: All functions work during gameplay and within editor tools
  • Deterministic Generation: Seedable random number generator for reproducible results
  • Performance Optimized: Lightweight implementation suitable for real-time execution
  • Comprehensive Documentation: Every function includes detailed inline explanations

Components

RNG (Random Number Generation)

Squirrel 13: Seedable random number generator

  • Gives more random results than unreal random functions
  • Supports deterministic generation

Math Utilities

  • Trigonometry: Runtime trigonometric functions
  • Convex Functions: Mathematical operations for procedural geometry and content generation

Documentation

Check this page How to use, to find out how to use functions in BP or C++.