Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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YasiuMathUnrealLib.h
Go to the documentation of this file.
1/*
2 * Copyright (c) 2025 Grzegorz Krug.
3 * All Rights Reserved.
4 */
5/* File for used in C++ but requires unreal variables or objects. */
7
8#pragma once
9
10// #include "CoreMinimal.h"
11#include "Math/MathFwd.h"
12
13
14namespace YasiuMath {
15 namespace AngleUtils {
25 FVector YASIUMATH_API RotateBoundingBox( const FVector& Box, const FQuat& Rotation );
26
27 // int YASIUMATH_API TemporarySum( const int A, const int B );
28
29 // int YASIUMATH_API FasterSum( const int A, const int B );
30
31 // std::vector<double> RotateBoundingBox( const std::vector<double>& DebugBoxSize, const std::vector<double>& Rotation );
32 }
33}
Collection of functions working with angles and rotation.
Definition YasiuMathLib.h:129
FVector YASIUMATH_API RotateBoundingBox(const FVector &Box, const FQuat &Rotation)
Rotate Box and calculate new bounding box along same axes to fit old box inside.