Yasiu Math
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Collection of mathematic functions that help create game mechanics and procedural tools
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YasiuMathUnrealLib.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2025 Grzegorz Krug.
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* All Rights Reserved.
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*/
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/* File for used in C++ but requires unreal variables or objects. */
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#pragma once
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// #include "CoreMinimal.h"
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#include "Math/MathFwd.h"
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namespace
YasiuMath {
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namespace
AngleUtils
{
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FVector YASIUMATH_API
RotateBoundingBox
(
const
FVector& Box,
const
FQuat& Rotation );
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// int YASIUMATH_API TemporarySum( const int A, const int B );
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// int YASIUMATH_API FasterSum( const int A, const int B );
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// std::vector<double> RotateBoundingBox( const std::vector<double>& DebugBoxSize, const std::vector<double>& Rotation );
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}
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}
YasiuMath::AngleUtils
Collection of functions working with angles and rotation.
Definition
YasiuMathLib.h:129
YasiuMath::AngleUtils::RotateBoundingBox
FVector YASIUMATH_API RotateBoundingBox(const FVector &Box, const FQuat &Rotation)
Rotate Box and calculate new bounding box along same axes to fit old box inside.
Source
YasiuMath
Public
YasiuMathUnrealLib.h
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