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Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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#include "Math/MathFwd.h"Go to the source code of this file.
Namespaces | |
| namespace | YasiuMath |
| Categorized name spaces. | |
| namespace | YasiuMath::Rotation |
| Manipulation of rotation or angles. | |
| namespace | YasiuMath::Algebra |
| Linear algebra problems. | |
Functions | |
| FVector YASIUMATH_API | YasiuMath::Rotation::RotateBoundingBox (const FVector &Box, const FQuat &Rotation) |
| Rotate Box and calculate new bounding box along same axes to fit old box inside. | |
| void YASIUMATH_API | YasiuMath::Rotation::RotateCameraWithoutRoll (FRotator &CurrentRotator, float YawChange, float PitchChange, const float PitchLimit=85) |
| Adjust rotator yaw and pitch and keeps roll 0. | |
| FVector YASIUMATH_API | YasiuMath::Algebra::RemapVector (const FVector &Input, const FVector2d &InputRange, const FVector2d &OutputRange, const bool ClampOutput) |
| Remaps Value between input range to output range with optional clamping. | |
| FVector3f YASIUMATH_API | YasiuMath::Algebra::RemapVector (const FVector3f &Input, const FVector2f &InputRange, const FVector2f &OutputRange, const bool ClampOutput) |
| Remaps Value between input range to output range with optional clamping. | |