Overview
A compact Unreal Engine 5.0+ runtime library designed to help create game mechanics, procedural content generation and custom tools.
This library provides essential mathematical utilities that work both at runtime and within the editor, enabling deterministic procedural generation and solve common mathematics problems.
Features
- Runtime & Editor Compatible: All functions work during gameplay and within editor tools
- Deterministic Generation: Seedable random number generator for reproducible results
- Performance Optimized: Lightweight implementation suitable for real-time execution
- Comprehensive Documentation: Every function includes detailed inline explanations
Components
RNG (Random Number Generation)
Gives better results than unreal random functions
- Squirrel 13: Seedable RNG with position offset
- PCG 32: State based RNG
Math functions
- Algebra: Math functions.
- Ballistics: Model for simulation and prediction
- Trigonometry: Trigonometric calculations
- Convex Functions: Mathematical operations for procedural geometry and content generation
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