Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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FBallisticInterceptor Struct Reference

Type for passing parameters, see details how use... More...

#include <BPFunLib_Ballistic.h>

Public Attributes

double InitialSpeed = 0
 Speed at which object starts moving, should move towards correct location!
double Acceleration = 0
 Acceleration in any direction.
double MaxSpeed = 0
 Max speed object can reach with acceleration, 0 or less is ignored.
double AirResistance = 0
 Keep in <0, 1> range!

Detailed Description

Type for passing parameters, see details how use...

Note
Check UYasiuMathFL_Ballistics for usage

Member Data Documentation

◆ InitialSpeed

double FBallisticInterceptor::InitialSpeed = 0

Speed at which object starts moving, should move towards correct location!

Objects moving backwards will yield wrong result.


The documentation for this struct was generated from the following file: