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Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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Type for passing parameters, see details how use... More...
#include <BPFunLib_Ballistic.h>
Public Attributes | |
| double | InitialSpeed = 0 |
| Speed at which object starts moving, should move towards correct location! | |
| double | Acceleration = 0 |
| Acceleration in any direction. | |
| double | MaxSpeed = 0 |
| Max speed object can reach with acceleration, 0 or less is ignored. | |
| double | AirResistance = 0 |
| Keep in <0, 1> range! | |
Type for passing parameters, see details how use...
| double FBallisticInterceptor::InitialSpeed = 0 |
Speed at which object starts moving, should move towards correct location!
Objects moving backwards will yield wrong result.