Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
Loading...
Searching...
No Matches
FBallisticObject Struct Reference

Type for simulating movement, see details how use... More...

#include <BPFunLib_Ballistic.h>

Public Attributes

FVector Position
 Current position.
FVector Velocity
 Movement velocity vector.
FVector Acceleration
 Acceleration or Deceleration or combined with Gravity Forces.
float MaxSpeed = 0
 Maximal speed(length) of velocity vector.
float AirFrictionCoeff = 0
 Movement resistance opposite to current velocity vector. Must be in <0, 1> range. More in details...

Detailed Description

Type for simulating movement, see details how use...

Type reflecting YasiuMath::Ballistics::ProjectileDynamicState

Note
Check UYasiuMathFL_Ballistics for usage

Member Data Documentation

◆ AirFrictionCoeff

float FBallisticObject::AirFrictionCoeff = 0

Movement resistance opposite to current velocity vector. Must be in <0, 1> range. More in details...

$$Drag = Velocity^2 * Coeff$$


The documentation for this struct was generated from the following file: