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Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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Type for simulating movement, see details how use... More...
#include <BPFunLib_Ballistic.h>
Public Attributes | |
| FVector | Position |
| Current position. | |
| FVector | Velocity |
| Movement velocity vector. | |
| FVector | Acceleration |
| Acceleration or Deceleration or combined with Gravity Forces. | |
| float | MaxSpeed = 0 |
| Maximal speed(length) of velocity vector. | |
| float | AirFrictionCoeff = 0 |
| Movement resistance opposite to current velocity vector. Must be in <0, 1> range. More in details... | |
Type for simulating movement, see details how use...
Type reflecting YasiuMath::Ballistics::ProjectileDynamicState
| float FBallisticObject::AirFrictionCoeff = 0 |
Movement resistance opposite to current velocity vector. Must be in <0, 1> range. More in details...
$$Drag = Velocity^2 * Coeff$$