Parameters used to set simple collision on mesh.
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#include <SplineMeshedComponent.h>
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TEnumAsByte< ECollisionEnabled::Type > | CollisionEnabled = ECollisionEnabled::Type::QueryAndPhysics |
| | Should collision be enabled.
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TEnumAsByte< ECollisionChannel > | CollisionType = ECC_WorldDynamic |
| | Object collision channel.
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TEnumAsByte< ECollisionResponse > | CollisionResponse = ECR_Overlap |
| | Object response to same channel only.
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Parameters used to set simple collision on mesh.
The documentation for this struct was generated from the following file: