Yasiu Spline Meshed 1
Extension of basic spline for use with meshes.
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FYasiuSplineMeshParams Struct Reference

SplineMesh parameters passed between functions. More...

#include <SplineMeshedComponent.h>

Public Attributes

FVector StartPos {}
 Start location of spline, in component space.
FVector EndPos {}
 End location of spline, in component space.
FVector StartTangent {}
 Start tangent of spline, in component space.
FVector EndTangent {}
 End tangent of spline, in component space.
FVector2D StartScale {1, 1}
 X and Y scale applied to mesh at start of spline.
FVector2D EndScale {1, 1}
 X and Y scale applied to mesh at end of spline.
float StartRoll {0}
 Roll around spline applied at start, in radians.
float EndRoll {0}
 Roll around spline applied at end, in radians.
FVector2D StartOffset {0}
 Starting offset of the mesh from the spline, in component space.
FVector2D EndOffset {0}
 Ending offset of the mesh from the spline, in component space.
FTransform RelativeTransform = {}
 Calculated Transform relative to actor.
FVector UpVector {0, 0, 1}
 UpVector for that mesh.
float SplineDistanceStart {}
 Distance for me where it starts.
float SplineDistanceEnd {}
 Distance for me where it ends.

Detailed Description

SplineMesh parameters passed between functions.


The documentation for this struct was generated from the following file: