SplineMesh parameters passed between functions.
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#include <SplineMeshedComponent.h>
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FVector | StartPos {} |
| | Start location of spline, in component space.
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FVector | EndPos {} |
| | End location of spline, in component space.
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FVector | StartTangent {} |
| | Start tangent of spline, in component space.
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FVector | EndTangent {} |
| | End tangent of spline, in component space.
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FVector2D | StartScale {1, 1} |
| | X and Y scale applied to mesh at start of spline.
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FVector2D | EndScale {1, 1} |
| | X and Y scale applied to mesh at end of spline.
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float | StartRoll {0} |
| | Roll around spline applied at start, in radians.
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float | EndRoll {0} |
| | Roll around spline applied at end, in radians.
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FVector2D | StartOffset {0} |
| | Starting offset of the mesh from the spline, in component space.
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FVector2D | EndOffset {0} |
| | Ending offset of the mesh from the spline, in component space.
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FTransform | RelativeTransform = {} |
| | Calculated Transform relative to actor.
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FVector | UpVector {0, 0, 1} |
| | UpVector for that mesh.
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float | SplineDistanceStart {} |
| | Distance for me where it starts.
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float | SplineDistanceEnd {} |
| | Distance for me where it ends.
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SplineMesh parameters passed between functions.
The documentation for this struct was generated from the following file: