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Yasiu Spline Meshed 1
Extension of basic spline for use with meshes.
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Base actor class with attached component, uses extended component of class ASplineMeshed_AbstractExtension. More...
#include <SplineMeshedActor.h>
Additional Inherited Members | |
| Public Member Functions inherited from ASplineMeshed | |
| virtual void | OnConstruction (const FTransform &Transform) override |
| Function that spawns meshes after any change or spawn. | |
| bool | SpawnMeshes () |
| Base Function to pass all params from variable SpawnParams and Place meshes. | |
| void | OverlapActorAlongSpline () |
| Check if any object is overlapping spline location. | |
| void | ConstructionFinished () |
| Function used to set flags for parent ActorClass. To skip re-construction because we did it. | |
| Public Attributes inherited from ASplineMeshed | |
| TObjectPtr< USplineMeshedComponent > | SplineMeshedComponent |
| Spline meshed component. | |
| bool | AutoUpdate = true |
| Auto update meshes to spline. | |
| TSoftObjectPtr< UStaticMesh > | Mesh |
| Mesh used to spawn along spline. | |
| FSplineMeshedSpawnParams | SpawnParams |
| Parameters used for mesh spawning. | |
| TArray< TObjectPtr< UMaterialInterface > > | Materials {} |
| Materials list used to apply on meshes to corresponding index. | |
Base actor class with attached component, uses extended component of class ASplineMeshed_AbstractExtension.
Parameters stored in variable for quick edit in level