Overview
Extension of basic unreal engine spline.
Library provides set of features to help you work with splines more easily.
Features
- Runtime & Editor Compatible: All functions work during gameplay and within editor tools
- Mesh placement: Place and morph meshes along spline
- Performance Optimized: Lightweight implementation suitable for real-time execution
- Comprehensive Documentation: Every function includes detailed inline explanations
SplineMeshed Component features
- Mesh placing along spline
- Mesh morphing to fit seamless
- Mesh customization like size, rotation and randomness
- Functions to modify spline shape
- Functions to calculate spline tangent points with single click
- Functions for collision check along spline with customized parameters
SplineMeshed Actor features
- Attached SplineMeshed component ready to use
- Exposed parameters ready to drag and drop actor into game
- Extended classes that spawn meshes around spline without modification
- Sinus in 2D space
- Helix in 3D space
Documentation
Installation
Check this page Installation guide.
Usage
Check this page Quick Use, to find out how to use functions in BP or C++.
Links