Yasiu Spline Meshed 1
Extension of basic spline for use with meshes.
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Quick Use

Use pre-created actor with component

Add component to your actor in BP

Use one of this:

  • Attach component to actor in component tree
  • Spawn during runtime: Search for "Spawn From Class"
    • Promote object to variable to keep it alive
    • This is only required to keep object alive during gameplay and prevent UE from destroying it.

Use in C++

To access Spline Meshed component or class:

It is UObject, so it must comply with unreal engine rules for objects lifecycle. Store ref value as any UObject if you want it to persist in game for longer.

/* Declaration in class, write initialization in CDO */
UPROPERTY()
TObjectPtr<USplineMeshedComponent> SplineMeshCmp;
Core component that handles meshes spawning along spline.
Definition SplineMeshedComponent.h:636

Classes hierarchy

Core component:

Classes:


Extending functionality

Class has exposed function to use and override modification of every mesh for custom desire.

  • Create child class of any component:
    • Override function OnMeshSpawn (for spawn customization)
    • Override function Detection (for collision detection)

Customizing pipeline

All functions useful for creating custom pipeline are exposed for Blueprint.

Spline function list: USplineMeshedComponent