Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 NYasiuMathCategorized name spaces
 NBallisticsLinear and dynamic objects simulation / prediction
 CProjectileDynamicStateBallistic state. Can move in time with DiscreteStep function
 CInterceptorParamsParams used for ballistics predictions
 NTypesGeneric Types used in library
 CPointPair-like type, Helper for point description in ConvexHull algorithm
 CIndexedPairHelper object, for point description in algorithm. Index and 2 values
 CPointAngleHelper Struct. Point description with index and angle
 CVec3Structure reflecting vector of size 3, Templated Type
 CFBallisticInterceptorType for passing parameters, see details how use..
 CFBallisticObjectType for simulating movement, see details how use..
 CUPCG32_RNGComponentComponent with attached UPCG_RNG32 object
 CUPCG_RNG32State based RNG, good for MonteCarlo sampling
 CUSquirrel13Random number generator. Seedable
 CUSquirrel13_RNGComponentComponent with attached USquirrel13 object
 CUYasiuMathFL_AlgebraBP Function library: common linear algebra problems
 CUYasiuMathFL_BallisticsFunction library used for projectile prediction and missile interception calculations
 CUYasiuMathFL_ConvexHullBP Function library used with ConvexHull
 CUYasiuMathFL_RotationBP Function library related to rotation and angles
 CUYasiuMathFL_TrigonometryBP Function library used with trigonometry
 CUYasiuMathFunctionLibraryBP Function placeholder to group libraries in documentation