Yasiu Math
1
Collection of mathematic functions that help create game mechanics and procedural tools
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Here is a list of all documented class members with links to the class documentation for each member:
A
C
D
F
G
I
L
M
N
O
P
R
S
V
X
Y
Z
- a -
Abs() :
YasiuMath::Types::Vec3< T >
AbsSum() :
YasiuMath::Types::Vec3< T >
Acceleration :
FBallisticInterceptor
,
FBallisticObject
,
YasiuMath::Ballistics::InterceptorParams< T >
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
AirFrictionCoeff :
FBallisticObject
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
AirResistance :
FBallisticInterceptor
,
YasiuMath::Ballistics::InterceptorParams< T >
AutoStep() :
UYasiuMathFL_Ballistics
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
- c -
ClipAngleToCycle() :
UYasiuMathFL_Rotation
ConvexHull2D() :
UYasiuMathFL_ConvexHull
Cross() :
YasiuMath::Types::Vec3< T >
- d -
DiscreteStep() :
UYasiuMathFL_Ballistics
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
Dot() :
YasiuMath::Types::Vec3< T >
- f -
fastAngle() :
YasiuMath::Types::Point< T >
FindMinimalRadiusForIntersectingTangentsOnArc() :
UYasiuMathFL_Trigonometry
FindMinimalRadiusForIntersectingTangentsOnArcAsymmetric() :
UYasiuMathFL_Trigonometry
first :
YasiuMath::Types::IndexedPair< U, T >
- g -
GetCurrentDouble() :
UPCG_RNG32
,
USquirrel13
GetCurrentInt() :
UPCG_RNG32
,
USquirrel13
GetNextDouble() :
UPCG_RNG32
,
USquirrel13
GetNextInt() :
UPCG_RNG32
,
USquirrel13
GetPosition() :
USquirrel13
GetSeed() :
USquirrel13
GetState() :
UPCG_RNG32
- i -
index :
YasiuMath::Types::IndexedPair< U, T >
InitBP() :
UPCG_RNG32
,
USquirrel13
,
USquirrel13_RNGComponent
InitialSpeed :
FBallisticInterceptor
,
YasiuMath::Ballistics::InterceptorParams< T >
Intercept_Dynamic() :
UYasiuMathFL_Ballistics
Intercept_Linear() :
UYasiuMathFL_Ballistics
IsNearly0() :
YasiuMath::Types::Vec3< T >
- l -
Length() :
YasiuMath::Types::Vec3< T >
LengthSquared() :
YasiuMath::Types::Vec3< T >
- m -
m_variant :
USquirrel13
MaxSpeed :
FBallisticInterceptor
,
FBallisticObject
,
YasiuMath::Ballistics::InterceptorParams< T >
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
- n -
Normalize() :
YasiuMath::Types::Vec3< T >
NormalizeInPlace() :
YasiuMath::Types::Vec3< T >
- o -
OffsetPosition() :
USquirrel13
operator!=() :
YasiuMath::Types::Vec3< T >
operator<() :
YasiuMath::Types::Vec3< T >
operator==() :
YasiuMath::Types::Vec3< T >
operator>() :
YasiuMath::Types::Vec3< T >
- p -
Position :
FBallisticObject
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
Predict() :
YasiuMath::Ballistics::ProjectileDynamicState< T >
PredictQuick() :
YasiuMath::Ballistics::ProjectileDynamicState< T >
- r -
RemapDouble() :
UYasiuMathFL_Algebra
RemapFloat() :
UYasiuMathFL_Algebra
RemapVector() :
UYasiuMathFL_Algebra
ResetSeedPos() :
USquirrel13
RNG_0() :
USquirrel13
RNG_1() :
USquirrel13
RNG_2() :
USquirrel13
RNG_3() :
USquirrel13
RNG_4() :
USquirrel13
RNG_5() :
USquirrel13
RotateBoundingBox() :
UYasiuMathFL_Rotation
RotateCamera() :
UYasiuMathFL_Rotation
- s -
second :
YasiuMath::Types::IndexedPair< U, T >
Serialize() :
USquirrel13
SetNoiseStream() :
UPCG_RNG32
SetNoiseVariant() :
USquirrel13
SetPosition() :
USquirrel13
SetSeed() :
USquirrel13
SetState() :
UPCG_RNG32
SpreadPointsOnTangentByAngleRadius() :
UYasiuMathFL_Trigonometry
SpreadPointsOnTangentByXY() :
UYasiuMathFL_Trigonometry
stream :
UPCG_RNG32
Sum() :
YasiuMath::Types::Vec3< T >
- v -
Velocity :
FBallisticObject
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
- x -
X :
YasiuMath::Types::Vec3< T >
x :
YasiuMath::Types::Point< T >
- y -
Y :
YasiuMath::Types::Vec3< T >
y :
YasiuMath::Types::Point< T >
- z -
Z :
YasiuMath::Types::Vec3< T >
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