Yasiu Math
1
Collection of mathematic functions that help create game mechanics and procedural tools
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Here is a list of all documented variables with links to the class documentation for each member:
A
F
I
M
P
S
V
X
Y
Z
Acceleration :
FBallisticInterceptor
,
FBallisticObject
,
YasiuMath::Ballistics::InterceptorParams< T >
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
AirFrictionCoeff :
FBallisticObject
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
AirResistance :
FBallisticInterceptor
,
YasiuMath::Ballistics::InterceptorParams< T >
first :
YasiuMath::Types::IndexedPair< U, T >
index :
YasiuMath::Types::IndexedPair< U, T >
InitialSpeed :
FBallisticInterceptor
,
YasiuMath::Ballistics::InterceptorParams< T >
m_variant :
USquirrel13
MaxSpeed :
FBallisticInterceptor
,
FBallisticObject
,
YasiuMath::Ballistics::InterceptorParams< T >
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
Position :
FBallisticObject
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
second :
YasiuMath::Types::IndexedPair< U, T >
stream :
UPCG_RNG32
Velocity :
FBallisticObject
,
YasiuMath::Ballistics::ProjectileDynamicState< T >
X :
YasiuMath::Types::Vec3< T >
x :
YasiuMath::Types::Point< T >
Y :
YasiuMath::Types::Vec3< T >
y :
YasiuMath::Types::Point< T >
Z :
YasiuMath::Types::Vec3< T >
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