Yasiu Math 1
Collection of mathematic functions that help create game mechanics and procedural tools
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
 CFBallisticInterceptorType for passing parameters, see details how use..
 CFBallisticObjectType for simulating movement, see details how use..
 CYasiuMath::Types::IndexedPair< U, T >Helper object, for point description in algorithm. Index and 2 values
 CYasiuMath::Ballistics::InterceptorParams< T >Params used for ballistics predictions
 CYasiuMath::Types::Point< T >Pair-like type, Helper for point description in ConvexHull algorithm
 CYasiuMath::Types::PointAngle< T >Helper Struct. Point description with index and angle
 CYasiuMath::Ballistics::ProjectileDynamicState< T >Ballistic state. Can move in time with DiscreteStep function
 CUActorComponent
 CUPCG32_RNGComponentComponent with attached UPCG_RNG32 object
 CUSquirrel13_RNGComponentComponent with attached USquirrel13 object
 CUBlueprintFunctionLibrary
 CUYasiuMathFunctionLibraryBP Function placeholder to group libraries in documentation
 CUYasiuMathFL_AlgebraBP Function library: common linear algebra problems
 CUYasiuMathFL_BallisticsFunction library used for projectile prediction and missile interception calculations
 CUYasiuMathFL_ConvexHullBP Function library used with ConvexHull
 CUYasiuMathFL_RotationBP Function library related to rotation and angles
 CUYasiuMathFL_TrigonometryBP Function library used with trigonometry
 CUObject
 CUPCG_RNG32State based RNG, good for MonteCarlo sampling
 CUSquirrel13Random number generator. Seedable
 CYasiuMath::Types::Vec3< T >Structure reflecting vector of size 3, Templated Type