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Yasiu Spline Meshed 1
Extension of basic spline for use with meshes.
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#include "CoreMinimal.h"#include "Engine/StaticMesh.h"#include "Components/SplineComponent.h"#include "Components/SplineMeshComponent.h"#include "Engine/OverlapResult.h"#include "SplineMeshedComponent.generated.h"Go to the source code of this file.
Classes | |
| struct | FSplineSinusParams |
| Parameters for sinus. More... | |
| struct | FSplineHelixParams |
| Parameters for helix. More... | |
| struct | FSplineMeshed_PointTangent |
| Symmetric spline point representation. More... | |
| struct | FVectorRange |
| Pair of 2 vectors representing Min and Max values of XYZ. More... | |
| struct | FSplineRandomness |
| Params used for randomizing each mesh. More... | |
| struct | FSplineMeshedCollision |
| Parameters used to set simple collision on mesh. More... | |
| struct | FSplineMeshedSpawnParams |
| Parameters used to customize mesh spawn along spline. More... | |
| struct | FSplineSmoothParams |
| Struct used in editor tools to modify spline. More... | |
| struct | FSplineDebugParams |
| Params for drawing collision checks. More... | |
| struct | FSplineDetectionTestParams |
| Params used for collision check along spline. Some variables are mirrored to match unreal engine's **FCollisionQueryParams **. More... | |
| struct | FSplineMeshedOverlapResult |
| Collision results returned for use in BP. More... | |
| struct | FYasiuSplineMeshParams |
| SplineMesh parameters passed between functions. More... | |
| class | USplineMeshedComponent |
| Core component that handles meshes spawning along spline. More... | |
| struct | FSplineMeshed_ExtendedParams |
| Params used in subclasses USplineMeshedComponent_Extension. More... | |
| class | USplineMeshedComponent_Extension |
| Abstract class that uses bridge pattern. More... | |
| class | USplineMeshedComponent_ExtendedToSinus |
| Modified USplineMeshedComponent that spawns meshes in zigzag/sinus pattern. More... | |
| class | USplineMeshedComponent_ExtendedToHelix |
| Modified USplineMeshedComponent that spawns meshes in helix pattern. More... | |
Enumerations | |
| enum class | ESplineRotateMode : uint8 { ConstantAbsolute , ConstantRelative , Default , DefaultFixed , SmoothRoll } |
| Method that solved mesh rotation along spline. More... | |
| enum class | ESplineMeshStretching : uint8 { NoStretching , StretchOnlyLast , MinimalStretchOnAll , ItemPerSegment , PipeStretching } |
| Method that decides how to place meshes. More... | |
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strong |
Method that decides how to place meshes.
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strong |
Method that solved mesh rotation along spline.